Top: Games: Video Games: Adventure: Text Adventures: Design and Development: Authoring Systems: Inform  (16)



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Giga Bits (more) 10 16 12
Inform 14 15 Frotz
7 11 NPCs Infocom

Inform: A Design System for Interactive Fiction
Information about a free compiler for Infocom-type Z-machine games, by developer
Graham Nelson. Learn how to build your own games or just find some to play.
Search in Category: Computers: Systems: RISC OS: Software: Programming: Development Tools
www.inform-fiction.org - cached


Guide to Inform Library Contributions
Categorized and reviewed Inform library contributions available from the IF Archive
and the Web.
Search in Category: Games: Video Games: Adventure: Text Adventures: Authors: Short, Emily
emshort.home.mindspring.com/libraries.htm - cached


Inform Designer's Manual, The
3rd edition of the official manual for programming games in Inform, with examples
and exercises.
Search in Category: Computers: Systems: RISC OS: Software: Programming: Development Tools
www.inform-fiction.org/manual/about_dm4.html - published: Jul 01 2001 - cached


Inform Programming
Information about writing games with Inform
Search in Category: Computers: Systems: RISC OS: Software: Games
Search in Category: Computers: Systems: RISC OS: Software: Programming: Utilities
www.doggysoft.co.uk/inform - published: Oct 01 1996 - cached


Some Observations on Using Inform 7
Emily Short, one of the developers of Inform 7, discusses why she has found Inform
7 to be powerful.
Search in Category: Games: Video Games: Adventure: Text Adventures: Design and Development
Search in Category: Games: Video Games: Adventure
www.brasslantern.org/writers/iftheory/i7observations.html - cached


Amiga Inform
Homepage of the Amiga port of Inform.
Search in Category: Computers: Systems: Amiga: Software: Development
www.missingpiece.com/inform/amiga.html - cached


Elv's Inform Repository
Includes Platypus documentation, the Alice tutorial part 3, and Inform syntax
highlighting code.
www.elvwood.org/InteractiveFiction - cached


Gull
A package designed to enable people to familiarize themselves with Glulx Inform.
Search in Category: Games: Video Games: Adventure: Text Adventures: Authors: Cadre, Adam
www.adamcadre.ac/gull/gull.html - cached


Inform Library Patch Site, The
Catalog of bugs and patches for the Inform library
Search in Category: Games: Video Games: Adventure: Text Adventures: Authors: Cadre, Adam
www.adamcadre.ac/inform.html - cached


Inform Platypus
Documentation of complete replacement of the distributed Inform library. Features
include fine layers of reaction properties, improved world model, adjectives, and
"go to" and "exits" verbs.
homepage.ntlworld.com/elvwood/InteractiveFiction/Platypus - published: Mar 14 2002 - cached


Informless
Review of Inform 7 by Shamus Young. "Inform tried to allow programming without
the use of a programming language, and what they built is programming with a
confusing language that has nebulous rules."
www.shamusyoung.com/twentysidedtale/?p=566 - published: Aug 17 2006 - cached


OnyxRing: An Inform Developer's Guide
Coding articles, tutorials, and library extensions.
Search in Category: Games: Video Games: Adventure: Text Adventures: Design and Development
www.onyxring.com/informguide.aspx - cached


V6Lib Homepage
Class library to write graphical version 6 Z-machine games in Inform
www.jczorkmid.net/V6Lib - cached


Informary -- what's happening in Inform
Graham Nelson, the highly-respected creator of the Inform programming language,
tends to keep a fairly low profile within the IF community; he posts to the
rec.arts.int-fiction newsgroup only sporadically, and updates his web site
relatively infrequently. This isn't a big issue -- the core Inform system is stable,
with support available from many experts -- but it does mean that recent
developments are not referenced from the Inform home page and may not be obvious to
the casual ...
www.firthworks.com/roger/informary - published: Jan 01 2002 - cached


Roger Firth's home page
Includes Inform patch list, overviews of Inform compilation, NPCs, objects, and
writing bi-platform Inform/Glulx games.
homepages.tesco.net/~roger.firth - cached




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